filling this out as i find stuff so going to just do bullet points
since i haven’t got access to the GDD having to go offa intuition for what some things in the UI do so please correct me if i’m wrong on something(might want to invest in either a description pop-up window when you hover over a upgrade or give a more detail descriptor in the current ui)
-game breaker on 30 pop rural queens map falling thru world no ground collision for main tentacle
-putting this as a note->seems to be a small memory issue longer the game runs the more frame stutter that occurs after long enough running it becomes a skipping mess, save, close, reload will fix it but far as i can tell it slowly builds back to the unplayable stuttering mess from before…
-level up times on save screen assuming is for your main tentacle currently it doesn’t track properly at lvl 3 still shows 0 (ok after further testing the level up times is only tracking your augments on the left in that case its working fine as i can tell but might want to do bit more detailing here since i had to puzzle it out)
^-Maybe call it body augmentation level up times or something along those lines-^
-not a consistent issue only happens rarely but when placing latex seedbeds one in front of another had the far forward one disappear visually was still there just no visuals once it finished building it popped back in
-you can destroy (latex) seedbeds but the (latex) traps you still cannot…
-need to have ui refresh the cost bar when upgrades are done currently the cost shown is held til you remove the mouse from over the upgrade button then mouse back over it
^-related to the above the augments cost defaults to the basic level up cost when clicked instead of continuing to show the augments cost to upgrade on the transform tab
-for the cum fiend skin might want to disable the visuals made by the vaginal augment its sorta makes a dissonance with that particular skin
-18 pop elf map will allow female companions to enter with you but not other tentacles
-14 pop elf map still has a npc pathing issue shown in pic below
-not sure if its intended but swapping the girl in your main tentacles naga form deletes the removed one instead of placing her back in your slaves tab
-ui has a layer bug for the close tab buttons shown below when selecting a replacement girl for you naga form
-skins for latex and tentacles need the skin tones to take from the base character sprite still have human skin tones showing on elfs etc…
-nest is still experiencing random frame drops especially during the intrusions (far as i can tell its mainly related to the trap particle systems/animations cause the largest drops happen once they start triggering)
-particle systems in nest are still displaying thru foreground objects not consistent though
-26 pop futuristic/ranger maps church and few other buildings still have no transparency so cant see behind them still
-stacked foreground props on 44 pop elf queen map not allowing transparency to work properly see below
-18 pop elf map only spawns villagers not sure if this is intended so making note here
-21 pop elf map still has spawning issues see below
-18 and 21 pop elf maps seem to have a terrain error/bug in few spots that is causing the enemy npcs to be stuck in place easily repeatable on multiple runs
-25 pop rural map buildings need transparency applied
-need to remove collision from enemy sprites that have been caught in the ceiling traps currently they will prevent your character movement until they are completely captured
-multiple props on elf queen map needs a transparency pass done
-ranged units on futuristic/city maps not shooting/attacking player when their at close range