This game is really good, but it needs a lot of adjustments.
My current progress is in the nest in front of the Slime Queen map, and there are many problems here. If it is not solved, the experience will be very bad later.
1. This problem is more common. If there are many units in your own camp, the lag will become very serious. This is the same for all maps.
2. When our NPC units knock down enemy units, our units will fall into the fallen enemy units. However, this process may be stuck and unable to proceed. In the end, it will be stuck in the process of falling and unable to pass. This is also the case with BOSS.
At the same time, if the current village has a certain amount of erosion, the same is true when the infiltrated NPC wants to fall into the enemy NPC.
Once this problem occurs, sometimes the hostile NPC in the current village will stop all actions. They will not make any attacks and will not fall after being knocked down. They will always stay in the same place.
3. Some terrains in the map of the Slime sphere of influence are uncomfortable, including the small highland in the upper left corner, ponds in various places, and slopes with large height differences.
In particular, some corners will be stuck in the terrain and cannot move after stepping in, and some higher terrains have no way to go up, and some ponds have a height difference and can never come up.
4. When we attack a village, if there are many units, it will be stuck in the page loading the map.
5. When we invade a village, some resources consumed cannot be displayed normally.
6. When the character model is running, the chest will fall off the model, which is particularly obvious when running in the player’s nest. When sliding the large map, the model will also swing together. I hope that the character modeling and map can be optimized.
These are the problems I have found so far, and I hope the production team can see them. Don’t let the game made with all your heart and effort fall on a bunch of problems. I will always pay attention.
这游戏确实不错,不过需要进行很多的调整才行。
我目前的进度在史莱姆女王地图前面的巢穴,这里有很多的问题。不解决的话后面的体验会非常差。
1.这个问题比较通用,自己阵营中的单位如果很多的话卡顿会变得非常严重,这个所有地图都是一样的。
2.当我方NPC单位击倒敌对单位后,我方单位会恶堕倒下的敌方单位。然而这个过程有可能会被卡死,无法将这个进程进行下来,最终会一直卡在恶堕的过程中无法过关。包括BOSS也是一样的。
同时若当前村落有一定的侵蚀时,里面被渗透的我方NPC要恶堕敌方NPC时也是一样的。
一旦出现这个问题,有时当前村落的敌对NPC会停止一切行动,他们不会进行任何攻击被打倒后也无法恶堕始终停留在原地。
3.史莱姆势力范围的地图有些地形比较难受,包括左上角的小高地,各个地方的池塘,以及高低差很大的坡。
尤其是有些角落踩进去后就会被地形卡住无法移动,以及有些较高的地形没有路能够上去,一些池塘的地形也是下去有个高低差始终上不来。
4.当我方进攻某个村落时,单位较多时会卡在加载地图中的页面。
5.当我方入侵某个村落时,会消耗的一些资源无法正常显示。
6.角色的建模在跑动过程中,胸部会脱落于模型,在玩家的巢穴中跑动时尤为明显。滑动大地图时,建模也会一起摇摆。希望可以优化一下角色的建模和地图。
目前我发现的就这些问题,希望制作组可以看到吧。尽心尽力做出来的游戏可不要就这么倒在一堆问题上面。我会一直关注的。
If possible, focus on solving the lag and the terrain of the village map first. These two issues really affect the gaming experience.
可以的话主要先解决卡顿和村庄地图的地形,这两点实在是太影响游戏体验了。